Niklas Korz<p>Big news for participants of my <a href="https://rheinneckar.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> workshop last saturday at <span class="h-card" translate="no"><a href="https://mastodon.uno/@rustlab" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>rustlab</span></a></span>! Apparently, iOS 18.2 will enable <a href="https://rheinneckar.social/tags/WebGPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGPU</span></a> support in Safari by default, so everything you learned can now be used not only in Chrome and Edge, but also on iOS (and probably iPadOS) Safari!</p><p>Source: iOS 18.2 beta, referenced in a birdplace post, shared by <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@wumpf" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>wumpf</span></a></span> </p><p><a href="https://rheinneckar.social/tags/RustLab" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustLab</span></a> <a href="https://rheinneckar.social/tags/RustLab2024" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustLab2024</span></a> <a href="https://rheinneckar.social/tags/RustLang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustLang</span></a></p>